GUI-O Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login
    1. Home
    2. al1fch
    3. Topics
    A
    • Profile
    • Following 0
    • Followers 0
    • Topics 2
    • Posts 9
    • Best 0
    • Controversial 0
    • Groups 0

    Topics created by al1fch

    • A

      Please add some new supported USB devices

      Wishlist
      • • • al1fch
      15
      0
      Votes
      15
      Posts
      951
      Views

      A

      Hi !
      Strange, indeed !

      Same problem when setting Serial.Begin(9600) beside of Serial.begin(115200) in BasicUSB code

      (On LOLIN S2 mini Serial is USBCDC Serial, Baud may be changed , not frame )

      I Will test another ESP-32 board, TTGO one, with USB connector switchable between UART w CH340 and native USB

      No special tuning with Serial USB Terminal anc BasicUSB code , ok with 115200 or 9600bauds, ESP answer to @init is OK.

      Best Regards,
      Alain

    • A

      IOS version on your Road Map ?

      Wishlist
      • • • al1fch
      2
      0
      Votes
      2
      Posts
      332
      Views

      K

      @al1fch Hi!

      Thank you for the support and kind words.

      Regarding the iOS... I sincerely hope there will be an iOS version available somewhere in the near future. That is the plan, but... As I am a single developer of GUI-O application as well as GUI-O designer (not to mention all of the website content, etc.) and doing all this in my free time, it will probably take some time. Honestly, I cannot give you even the rough timing estimate.

      There are some challenges "porting" GUI-O application to iOS.

      Since majority of the application is written in C++ (I believe that clang compiler for iOS allows mixing C++ and Objective-C), this would be the "easier" part. There is some Android Java code which would need to be re-implemented.

      But, as I see it, the most difficult part is the setting up the development environment. Installing Xcode on a non Apple PC is a pain. I believe newer Xcode versions don't even work with older Mac's, and buying a Mac computer costs a small fortune. I have tried running Xcode on a virtual Mac OS with unsatisfying results.

      I apologize I cannot give you a better answer at this moment.

      Best regards,
      kl3m3n